Modeling Assignment at VFS
Self Portrait created with Zbrush, Maya and Photoshop. Inside of ZBrush I worked with a general mesh to get the shape of my face using reference, after that in Maya I worked with the skin shader to get the colors of the skin. for the reflections I used the properties of the mental ray architecture material. All the hair was created with Maya hair.
   Back Scatter Texture
   Subdermal Texture
   Epidermal Texture

   Diffuse Texture

   Specular Texture

Self Portrait
Published: